Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:00.099580 |
Stdout | |
Stderr |
Failed to compile fragment shader: 0:1(10): error: GLSL 1.30 is not supported. Supported versions are: 1.10, 1.20, and 1.00 ES source: #version 130 uniform vec4 red; uniform vec4 salmon; uniform vec4 pink; uniform vec4 orange; uniform vec4 ltorange; uniform vec4 yellow; uniform int xorig; uniform int yorig; uniform int length; uniform int ysp; uniform int height; uniform int heart[8]; void main() { float zoom = 1.0; vec4 black = vec4(0.0, 0.0, 0.0, 1.0); int xsp = ysp + 8; // Must be > 8. vec2 fragCoord = gl_FragCoord.xy; if ((fragCoord.x < xorig) || (fragCoord.y < height + yorig) || (fragCoord.x > xorig + ((length - 1) * xsp) + 8) || (fragCoord.y > height + yorig + (5*ysp) + 8)) { gl_FragColor = black; return; } fragCoord = fragCoord/zoom; int i = int(fragCoord.y - yorig - height) % ysp; int pointmask = i < 8 ? heart[i] : 0; int j = int(fragCoord.x - xorig) % xsp; if (j > 8) { j = 0; } for (int r = 0; r < j; r++) { pointmask = pointmask/2; //left shift. } if (pointmask % 2 == 1) { int c = (int(fragCoord.y - height - yorig) / ysp) % 6; switch (c) { case 0: gl_FragColor = yellow; break; case 1: gl_FragColor = ltorange; break; case 2: gl_FragColor = orange; break; case 3: gl_FragColor = pink; break; case 4: gl_FragColor = salmon; break; case 5: gl_FragColor = red; break; } } else { gl_FragColor = black; } } |
Environment |
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command |
/home/airlied/devel/piglit/bin/gl-1.0-bitmap-heart-dance -auto -fbo |
dmesg |